Create a quaternion from equivalent z-y'-x" (intrinsic) Tait-Bryan angles.
The Z angle (yaw) in degrees.
The Y angle (pitch) in degrees.
The X angle (roll) in degrees.
The quaternion to store the result in.
The quaternion.
Euler angles
Create a quaternion from equivalent z-y'-x" (intrinsic) Tait-Bryan angles.