Generate an orthogonal projection matrix with the given bounds such that the near and far clip planes correspond to a normalized device coordinate Z range of [0, 1] (WebGPU/Vulkan/DirectX/Metal).
[0, 1]
The left bound of the frustum.
The right bound of the frustum.
The bottom bound of the frustum.
The top bound of the frustum.
The near bound of the frustum.
The far bound of the frustum.
The matrix to store the result in.
The frustum matrix.
Generate an orthogonal projection matrix with the given bounds such that the near and far clip planes correspond to a normalized device coordinate Z range of
[0, 1](WebGPU/Vulkan/DirectX/Metal).