Create a transformation matrix that represents a rotation by the given angle around the Z-axis. This is equivalent to (but faster than) rotateZ(identity(out), radians, out).
rotateZ(identity(out), radians, out)
The angle in radians.
The matrix to store the result in.
The transformation matrix.
Rotation matrix
Create a transformation matrix that represents a rotation by the given angle around the Z-axis. This is equivalent to (but faster than)
rotateZ(identity(out), radians, out).