Create a transformation matrix from the given rotation, translation, and scale. This is equivalent to (but faster than) scale(multiply(translate(identity(out), translation, out), fromQuaternion(rotation, createMatrix4Like()), out), scaling, out).
scale(multiply(translate(identity(out), translation, out), fromQuaternion(rotation, createMatrix4Like()), out), scaling, out)
The rotation quaternion.
The translation vector.
The scaling vector.
The matrix to store the result in.
The transformation matrix.
Create a transformation matrix from the given rotation, translation, and scale. This is equivalent to (but faster than)
scale(multiply(translate(identity(out), translation, out), fromQuaternion(rotation, createMatrix4Like()), out), scaling, out).