Create a transformation matrix from the given rotation and translation. This is equivalent to (but faster than) multiply(translate(identity(out), translation, out), fromQuaternion(rotation, createMatrix4Like()), out).
multiply(translate(identity(out), translation, out), fromQuaternion(rotation, createMatrix4Like()), out)
The rotation quaternion.
The translation vector.
The matrix to store the result in.
The transformation matrix.
Create a transformation matrix from the given rotation and translation. This is equivalent to (but faster than)
multiply(translate(identity(out), translation, out), fromQuaternion(rotation, createMatrix4Like()), out).