Create a transformation matrix that represents a rotation by the given z-y'-x" (intrinsic) Tait-Bryan angles.
The z (roll) angle.
The y (pitch) angle.
The x (yaw) angle.
The matrix to store the result in.
The transformation matrix.
Rotation matrix
Create a transformation matrix that represents a rotation by the given z-y'-x" (intrinsic) Tait-Bryan angles.